Quick Look: Rosewood Abbey
I got my copy of Rosewood Abbey, a #TTRPG based on The Name Of The Rose and Cadfael! Here’s a quick look!
Here are some of my coding projects:
You can find more projects of mine on BOLT80, my coding portfolio.
To get in touch, toots or emails are best (depending on the length of message). Here is a more exhaustive list:
I post articles infrequently on The Stochastic Game, my personal blog. Here are the most recent entries:
I got my copy of Rosewood Abbey, a #TTRPG based on The Name Of The Rose and Cadfael! Here’s a quick look!
There haven’t been any blog posts about some of my open-source projects in a while and the reason for this is two-fold. First, I’ve been lazy about that side of my hobbies while I’ve been re-allocating my free time to writing and illustrating roleplaying game books. Second, I’ve actually discontinued a couple of my main […]
My friends over at the Titterpigs podcast did a recent episode on “played vs unplayed reviews”, and in a sort of interesting synchronicity, the Modern Mythos podcast just released an episode on actual plays. It’s interesting because I see all three types of content as being on the same scale of “game prep”. Let me […]
Every wondered how to play Delta Green without playing as one of those “problematic” US Law Enforcement agencies? Here is some advice for you! #TTRPG #DeltaGreen
Travis Miller wrote this interesting article on his Grumpy Wizard blog about “genre emulation” in TTRPGs. He basically argues that games don’t “emulate” a genre as much as they are part of that genre: To “emulate” is to imitate, simulate, or copy a thing without being the thing itself. If you are running a game […]
My team at Epic Games is looking for a software engineer! We are the Cinematics team inside the Unreal Engine team, and we develop, among other things, the Sequencer tool.
I didn’t really expect to be interested in this book. “Monsters, Aliens, and Holes in the Ground”, by Stu Horvath (of the Vintage RPG podcast, among other things), is a book that looks at the history of tabletop roleplaying games “from D&D to Mothership”, as it says on the cover. It’s not that I’m uninterested […]
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Here's my microblogging feed, published on my blog, and syndicated to Twitter and Mastodon:
Hello lovely people! Here, have some more dog/fog combo!
Crazy theory: the decline of seeing movies in theatres in favour of streaming them at home was caused by movies becoming so long that a critical mass of people need a bathroom break in the middle, and therefore the ability to pause the movie.
Hello everyone! I liked the clouds this morning.
That’s it.
“What to Know About the Quantum Network Buried Under New York City”: a slightly misleading title given that the quantum network used an existing optical fibre network, but still, very cool stuff.
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